Jval wrote: ↑February 22nd, 2022, 9:53 pm
Compare the mechanics:
Right now:
Must craft to gain craft XP.
So gather ALL resources
... sharing is discouraged
With BPs:
Must craft to gain craft XP.
So gather ALL resources (up to my BP limit)
... sharing is discouraged (unless my BPs are empty AND I'm full)
Instead, remove Craft XP:
Only craft when there is a reason to do so.
Only gather when preparing for current or expected need.
... sharing is discouraged (except to equal or better crafters).
Instead, remove Craft XP and Multiply Reliability:
Only craft when there is a reason to do so.
Only gather when preparing for current or expected need.
... sharing is encouraged (everyone can do something reliably).
Sharing would be encouraged, because you would hit your BP wall quickly, and you'd want someone to make your planks for you so you can make the bows. I don't know why you wouldn't want to spread the work load to maximize your BP for the day?
The issue with removing crafting XP, and allowing more success, you remove scarcity from anything, now if someone wants armor, they get handed armor, if they want food, there is always food and someone is storing enough wheat in their bag that even if there is a shortage the DMs put for any reason, the scarcity isn't even an issue.
Craft XP isn't a bad mechanic, people like the idea of getting a "ding" like a level up, and with Haze the best chance you have for that is a crafting Ding most of the time. But it doesn't matter how much you want that XP, if you can only craft X amount a day, it's better to share the days resources because tomorrow there will always be more, but today you have excess that you can give to someone so they can get their happy "ding" too.