We're always listening to players. We want your feedback on how we're doing. If you think you have a way to make our community better, we'd like to hear it!
So a few weeks back when I joined the team I made it one of my things to try and push for crafting changes, I came up with my own suggestions and after talking with Code Lead Ragnarok I wanted to do a poll with you all really quick to get...
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Given that there is no significance of opinion to either side, we will not be implementing the BP approach at this time.
We will go with other means to modify the crafting system at this stage and will revisit the idea in the future.
Current Haze crafting system is unsatisfying, tedious and encourages poor behaviour from story and roleplay driven gameplay perspective which in turn deters players from using the mechanic altogether.
As i have little to no expierence with trades...
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I can't comment much on how crafting works, because I've not been able to craft. I made a crafting character to be in the background and help where I can. In about two months I've had the opportunity to wood craft twice. That was only because...
Hunger seems to go down too fast, and then I have to eat 10 pancakes to get me back to 100%. I don't think I could eat 10 pancakes even if was starving.
Updating a character's description seems almost impossible. I could not even find a way to view Al's original description (that may be ignorance on my part tho) Also, I would like to see at least a minimum requirement for a character's description....
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Updating a character's description seems almost impossible. I could not even find a way to view Al's original description (that may be ignorance on my part tho)
You can attach examine macro to the macro bar to view your own description.
!help...
I've noticed a concerning pattern in my own play - which I assume affects many of you as well.
I would like to use the Eminence Wand on every single player that stays in character and upholds setting immersion.
However, I am only allowed to bonk...
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Some good points here Jval, I have been trying to home in on better rationale for EP.
Just a few thoughts form the Dev/DM side of someone trying to do the best within given confines.
On 1. Yes, I would be one of those who likes to strongly...
Heyo. So I've been thinking about how to basically be a quest giver. We've got stuff that needs to be done, but outside of using force and expecting the goodwill of others we've very little in the way of getting folks to do stuff and more...
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I have no idea how I've managed to miss the chance to repost this here:
NWN:EE GUI events make it possible to add a visual effect to indicate when a player has the chatbar active. Shadguy demo'd this, and I revised his work a little for my own use and figured I'd share it here in case the Haze team (or anyone else here)...
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Didn't know that was possible in NWN.
If it works as described, best thing ever.
It's clear we have a passionate and dedicated core player base here as well as a development team. We have attracted new players, even those completely new to the game in some cases. That said we have also lost players for various reasons.
For...
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Thanks for the feedback Greenbrow.
I have to say I agree on the crafting. I honestly think it's just one of those systems that's never going to be good here and I don't engage with it. It should be vastly simplified and made far more accessible in...
Is it possible to make the animal companions last longer? I want to have my little mouse friend follow me everywhere but sometimes he gets lost because I forget to keep doing it over and over.
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I am definitely a fan of the way Arelith did it which was that a tamed creature through animal empathy turned into a henchman for rangers characters that had 3/4 their total levels as Ranger. --this meant that their tamed creatures with successful...
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